COMPONENTS
Custom Layout Table
The layout sits on a custom 8' x 6' modular table, that can be easily disassembled and moved. The table top is in 4' x 2' plywood sections, so that it can be moved by one person. The whole system can be disassembled and transported in a minivan, without even removing the seats.
Track And Turnouts
The track and turnouts are manufactured by PIKO, in Germany. Turnouts are actuated by PIKO's waterproof Electric Switch Machines. All curves in the track layout are PIKO's R1, 2 foot radius. Currently there are two turnouts or switches in the layout.
FWRR Train
The FWRR train consists of the large scale electric Fort Wilderness Railroad engine and three FWRR passenger coaches, by Accucraft, that were sold by the Carolwood Pacific Historical Society.
Tipping Car Train
The tipping car train is made up of a modified Hartland Locomotive Works (HLW) Mack engine, and several HLW tipping ore cars. Weights had to be placed in the hoppers to get them to return to the center position after being tipped.
Operation Details
"The Little FWRR" layout uses software and a set of computer interface modules made by CTI Electronics in Baltimore (http://cti-elctronics.com),
which run with Windows computers. The software is a train control
language called "TCL", and looks similar to BASIC. Their line of
interface modules are specifically designed to control the various
aspects of a model train layout. There is a module for direct DC control
of a train, which I am using two of at the moment, which means I am
limited to running two trains at once. The outputs of these modules (DC)
is selectively switched to the various blocks in my small layout by a
module with relays. The CTI system can also interface with DCC, which I
would like to do in the future. Other modules offer various types of
inputs and outputs for controlling turnouts, block lights and other
accessories. I use reed switches and magnets to sense train positions,
and photo sensors for precise positioning of cars for things like
loading and dumping the ore cars.
If I were using DCC, I
would have sound modules in the engines, but for now I take advantage of
the software's ability to program the running of triggered sound files
from the computer, which isn't great since all of the sound comes from
one place (unless you want to have multiple audio channels or switched
speakers).
With the CTI software, you can manually run the trains,
turnouts, etc. from the GUI on the computer display, or you can program a
totally automated layout, which can be interactive based upon events
that happen in real time. In other words, you could program a completely
scheduled operation, or just let the trains run under a set of
programmed rules, that if done properly, would keep them from destroying
anything. As you might imagine, it can get pretty involved, but coding
and testing is a lot of fun. When you make a mistake in your
programming, you get to see the results first hand!